Users could exchange real-time messages (loaded with lots of CB slang) on 40 different channels, which later evolved into the concept of rooms.
In the mid-1980s, a company called Play Net began tinkering with the combination of real-time chat and online games.
It all comes down to this: If you respect your child's privacy online, you're stupid.
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Almost all of the parents of these children lived in denial and believed that their "little angels" were just using the Internet to do homework, talk with buddies, and download cookie recipes. Many computer literate adolescents like to pretend they are "hackers" and end up getting themselves into all sorts of trouble that you as a parent may have never even conceived of.
Again, the Internet is not as private as you might think and some people, when provoked, will retaliate in ways that the child's parent(s) may find physically, emotionally and financially uncomfortable.
Most people in chat rooms are adults and who more than occasionally talk about adult subjects -- things children should learn from parents, not strangers in a chatroom. We have seen way too many children give just enough information about themselves to where it took only a matter of seconds to get their home addresses and phone numbers. Also, and to some parents disbelief, over the years we have had the unfortunate opportunities to assist in having over a dozen unwise testosterone filled young adults hauled off in handcuffs by various state and federal law enforcement agencies for committing serious illegal acts online.
If your child is under the age of 18 and you allow them to have unsupervised access to a computer -- like in a child's bedroom or basement -- please consider not having anymore children. The parents lose all their savings to criminal defense lawyers -- and then the fun part happens -- the civil lawsuits begin.
Instead, they should be outside playing with friends or doing some other supervised activity that involves fresh air.
They work to ensure that anyone can access the best educational resources from the web anytime, anywhere, even if they do not have an internet connection.
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But the Compu Serve CB simulator is widely regarded as the first real-time chat room.
Launched to the public in 1980, the CB simulator capitalized on the explosive (if short-lived) popularity of citizen's band radio culture in American country music and movies [source: PC Magazine].